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Copyright (c) 1995 William Frierson
ACA-25 Pillager Battle Support Suit (TL 10)
This is the basic model Augmented Combat Armor heavy support suit. It
is the
suit used by Marines and and other "light" forces to provide
support that is
traditionally supplied by armor. Note that the Pillager would not
survive
engagements with heavy armor forces, but is an acceptable stopgap
between
mobility and protection for light forces.
Propulsion: TL 10 legs with 50 KW motive power (435 lbs., 8 cf.,
$87,000
divided into 2 leg motors, 4 cf each, built with compact option).
Weapons: TL 10 20mj RP Xaser (50 lbs, 1 cf, 14,400 kw, $20,000),
mounted in
cyberslave mounts (50 lbs, 1 cf, $20,000) one to each arm. 6 hardpoints
for
auxillary weapons systems on external armor surfaces.
Equipment: EML Commsuite TL10, 20,000 mile range w/ Scrambler &
Datalink
(4 lbs, .08 cf, $5,062, neg). Global Positioning System & Moving Map
Indicator
(4 lbs, .08 cf, $1,000, neg). Sensors, active: Radar TL10 range 32
miles,
scan 21 (1 lb, .02 cf, $500, 5 kw), Ladar TL10 range 8 miles, scan 17 (2
lbs,
.04 cf, $2,500, 10 kw), Active rangefinder option for both ($1,500).
Passive
sensor: Rad Imager TL 10 range 150 miles scan 19/+4 (50 lbs, 1 cf,
$50,000,
neg.). TL 10 Complexity 5 computer with the following options: Mini,
compact,
Hardened, and Neural Net (22 lbs, .45 cf, $75,000). It has the
following
software: Database complexity 1 ($1,000), Datalink complexity 1 ($100),
Sensor
Ops complexity 2 ($500), Gunner complexity 4 ($11,250), Routine Vehicle
Ops
complexity 2 ($750), Targeting complexity 1 ($500). Advanced
Radar/Laser
Detector (12.5 lbs, .25 cf, $500, neg). Infrared Jammer (-4) (50 lbs, 1 cf,
$20,000), IFF (10 lbs, .2 cf, $1,000). Emergency Medical Support Unit (100
lbs,
5 cf, $7,500, .1 kw).
Power System: 2 Superconducter Loops (F Cells [200 lbs, 2 cf,
$20,000])
providing 14,400,000 KWS, located in detachable
"backpack".
Crew: 1 operator, Battelsuit seat (10 lbs, 5 cf, $10,000)
Life Support: TL 10 Limited Lifesystem with 2 man-days life support
(100 lbs,
2 cf, $1,000).
Cargo: 0
Subassemblies: Turret/Helmet, 2 arms, 2 legs, 1 backpack
(detachable
superstructure).
Turret Design: Houses commo systems (EML Commsuite), GPS/MMI, Radar,
Ladar,
Rad Imager. The operators head is actually in the turret, using 1 cf of
space.
It has a 60 degree slope. Total cf in head is 2.75 cf.
Arm Design: ST 80 arm motor, 1 20mj Xaser in a cyberslave mount, and .5
cf arm
space. The wearer's arms are actually in the arm. Total 4.1 cf.
Leg Design: Leg motor, leg space. The wearer's legs actually fit in the
leg.
4.5 cf total.
Body Design: Body houses Battlesuit seat, computer, rad/las detector,
IR
jammer, IFF, Emergency Med Spt unit. Built with 60 degree front slope
(I
think of it as being faceted to reduce shot traps, not as an actual 60
degree
slope).
Backpack Design: 2 F cells, Limited lifesystem.
Surface Area: Arms 16, Legs 17, Body 40, Head 12, backpack 20.
Structure: TL10 Heavy Expensive (414 lbs, $55,200)
Hit Points: Head 36, Arms 48, Legs 51, Body 120, Backpack 61
Armor: TL10 Expensive Laminate:
Arms PD 4 DR 100
Legs PD 4 DR 120
Head Front PD 6 DR 300, PD 4 DR 150
Body Front PD 6 DR 300, PD 4 DR 150
Backpack PD 4 DR 100
Defensive Surface Features: Sealed ($27,600), Rad Shielding (276 lbs,
$2,760),
Adv IR Cloaking (552 lbs, $138,000), Chameleon Intruder coating (82.8
lbs,
$55,200)-- All options at TL 10.
Statistics: Design Weight 3,423 lbs, volume 32.8 cf (+6 cf backpack),
Cost
$789,172, Max Payload 275 lbs, Max weight 3,698 lbs, usual weight 3,698
lbs;
Size Modifier +1; HT 12.
Ground Performance: Top Speed 21 (42 mph), gAccel 7, gMR 1
gSR 2.5, gDecel 10, Low ground pressure
Endurance: There is enough power to run all systems full power for 24
hours
and fire 971 shots of laser fire. Naturally, endurance will depend on
the
intensity of the fighting and modes of operation.
Notes: First off, I used the 2nd Ed vehicles playtest rules to design
this
suit. (And they are much improved over the 1st edition). I haven't done
the
auxilary weapons packs yet. To get under the 35 cf limit, I designed
a
detachable "backpack" for power and life support. I envision
them as being
rechargable only in a service bay of a warship, so I used the non-rechargable
formula for power contained. And I want to add propulsion units for
Zero-G
operations.
The model that got me started was the Living Steel power armor, and
they have
to be transported by Grav APC's, and are limited to 24 hours of operation.
BTW,
my suit came out 3 times as heavy as a Living Steel powered armor suit. I
don't
own the game so I can't compare the speeds and armor protection. This suit
will
withstand a single or double hit with the lasers it's armed with. It
won't
survive a multiple laser shot with it's own weapons. (That's to the front
head
or body).
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